I found a great interactive website that focuses on telling time. This website has a "Whole Class Clock" in which the teacher can use to teach the students how to tell time. This clock comes in both digital and analogue forms. It also has two games, Stop the Clock and Bang on Time, in which the students can play in order to practice telling time.
This website fits into the curriculum under Math, Grade Two Measurement:Time. The objectives it would cover are:
M-47
solve a variety of problems involving time
M-50
understand the concept of time by using a
- digital clock - minute
I believe that using this resource would benefit the students because by putting a clock up onto the data projector it makes the clock life size and really easy for the students to see. It would be much better than just having a small clock up at the front. It is also good because the students will be able to see the difference between the digital and analogue clocks. Again, having a life size image is way better than bringing in a very small clock which would be hard to see. I believe that having a visual of the clocks, talking about it, and having the students figure out the times will reach a variety of the learning styles in the classroom. Teaching the lesson this way would reach the verbal/linguistic learners, the kinesthetic learners, and the visual learners.
I also feel that having the students get the chance to use the computers to play the games would be a great way for them to practice telling time. Using the computers is more exciting than just having a clock to play with. The students would play the games and not even realize that they are learning. They would be learning time telling skills as well as computer skills. From my experiences during internship, I found that when the students got the chance to use technology they learned and retained the information much better.
No comments:
Post a Comment